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BibTeX entry
@Article{Trono:1994:TR,
author = "John A. Trono",
title = "Taxman revisited",
journal = j-SIGCSE,
volume = "26",
number = "4",
pages = "56--58",
month = dec,
year = "1994",
CODEN = "SIGSD3",
DOI = "https://doi.org/10.1145/190650.190663",
ISSN = "0097-8418 (print), 2331-3927 (electronic)",
ISSN-L = "0097-8418",
bibdate = "Sat Nov 17 18:57:28 MST 2012",
bibsource = "http://portal.acm.org/;
http://www.math.utah.edu/pub/tex/bib/sigcse1990.bib",
abstract = "In an earlier article [1], Carmony and Holliday
illustrated how the game called Taxman could be used in
CS1 to introduce some elementary concepts from
Artificial Intelligence. This article will present
several strategies that were created (as part of a CS2
assignment) to play Taxman, and evaluate their
performance.",
acknowledgement = ack-nhfb,
fjournal = "SIGCSE Bulletin (ACM Special Interest Group on
Computer Science Education)",
journal-URL = "http://portal.acm.org/browse_dl.cfm?idx=J688",
}
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- Trono, John A.,
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