Entry Trono:1994:TR from sigcse1990.bib

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BibTeX entry

@Article{Trono:1994:TR,
  author =       "John A. Trono",
  title =        "Taxman revisited",
  journal =      j-SIGCSE,
  volume =       "26",
  number =       "4",
  pages =        "56--58",
  month =        dec,
  year =         "1994",
  CODEN =        "SIGSD3",
  DOI =          "https://doi.org/10.1145/190650.190663",
  ISSN =         "0097-8418 (print), 2331-3927 (electronic)",
  ISSN-L =       "0097-8418",
  bibdate =      "Sat Nov 17 18:57:28 MST 2012",
  bibsource =    "http://portal.acm.org/;
                 http://www.math.utah.edu/pub/tex/bib/sigcse1990.bib",
  abstract =     "In an earlier article [1], Carmony and Holliday
                 illustrated how the game called Taxman could be used in
                 CS1 to introduce some elementary concepts from
                 Artificial Intelligence. This article will present
                 several strategies that were created (as part of a CS2
                 assignment) to play Taxman, and evaluate their
                 performance.",
  acknowledgement = ack-nhfb,
  fjournal =     "SIGCSE Bulletin (ACM Special Interest Group on
                 Computer Science Education)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J688",
}

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