Entry Berry:1992:SPC from sigcse1990.bib

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BibTeX entry

@Article{Berry:1992:SPC,
  author =       "Michael W. Berry",
  title =        "Simulating procurement in the classroom",
  journal =      j-SIGCSE,
  volume =       "24",
  number =       "4",
  pages =        "15--19",
  month =        dec,
  year =         "1992",
  CODEN =        "SIGSD3",
  DOI =          "https://doi.org/10.1145/141837.141844",
  ISSN =         "0097-8418 (print), 2331-3927 (electronic)",
  ISSN-L =       "0097-8418",
  bibdate =      "Sat Nov 17 18:57:20 MST 2012",
  bibsource =    "http://portal.acm.org/;
                 http://www.math.utah.edu/pub/tex/bib/sigcse1990.bib",
  abstract =     "The process known as procurement is commonly used by
                 academia, industry, and government to acquire the most
                 suitable computer system for their particular working
                 environments. The challenge is to purchase machines
                 yielding the desired performance given certain
                 constraints in funding. The guidelines used in the
                 acquisition of equipment can vary from customer to
                 customer. Similarly, the demonstration of machine
                 performance by computer vendors may differ according to
                 the market type and share they control. In this paper,
                 we describe a project from a recent graduate course on
                 Performance Evaluation within the Department of
                 Computer Science at the University of Tennessee,
                 Knoxville, concerning a simulation of the procurement
                 process by studying the interactions between computer
                 vendors and the scientific community (academia,
                 industry, and government). The goals of this project
                 were: (i) to define and interpret the scientific
                 methods used by customers to acquire their equipment,
                 (ii) to equate computational work with machine
                 performance and make cost-effective purchases, (iii) to
                 select appropriate hardware/software for customer's
                 needs, (iv) to determine effective methods of
                 performance presentation, and (v) to investigate the
                 psychology of vendor-customer relations within a
                 scientific computing environment.",
  acknowledgement = ack-nhfb,
  fjournal =     "SIGCSE Bulletin (ACM Special Interest Group on
                 Computer Science Education)",
  journal-URL =  "http://portal.acm.org/browse_dl.cfm?idx=J688",
}

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