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BibTeX entry
@Article{Adams:1998:CIO,
author = "Joel C. Adams",
title = "Chance-It: an object-oriented capstone project for
{CS}-1",
journal = j-SIGCSE,
volume = "30",
number = "1",
pages = "10--14",
month = mar,
year = "1998",
CODEN = "SIGSD3",
DOI = "https://doi.org/10.1145/274790.273140",
ISSN = "0097-8418 (print), 2331-3927 (electronic)",
ISSN-L = "0097-8418",
bibdate = "Sat Nov 17 16:56:29 MST 2012",
bibsource = "http://portal.acm.org/;
http://www.math.utah.edu/pub/tex/bib/sigcse1990.bib",
abstract = "Most people enjoy playing games. Most CS-1 students
will enjoy a final project that involves computational
game-playing. Chance-It is a simple two-person dice
game with many possible strategies at varying levels of
sophistication and complexity. These features make the
problem of formalizing and encoding a strategy to play
Chance-It an interesting final project for CS-1.This
paper describes an object-oriented final project for
CS-1 in which students build Player1 and Player2
classes to play Chance-It. A ChanceItGame class and
driver are provided to coordinate the interactions of
these classes. The project provides students with an
enjoyable introduction to object-oriented design and
the problem of formalizing and codifying human strategy
in software. Examples are given in C++, but convert
easily to Java.",
acknowledgement = ack-nhfb,
fjournal = "SIGCSE Bulletin (ACM Special Interest Group on
Computer Science Education)",
journal-URL = "http://portal.acm.org/browse_dl.cfm?idx=J688",
}
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- provided,
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31(1)252,
31(1)286,
31(2)17,
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- simple,
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24(1)147,
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24(3)35,
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26(4)9,
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27(1)61,
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27(1)163,
27(1)214,
27(1)233,
27(1)268,
27(1)340,
28(1)165,
28(1)300,
28(3)9,
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28(3)51,
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29(1)77,
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29(3)74,
29(4)54,
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30(1)345,
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- sophistication,
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- strategy,
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